Tokenomics Guide

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Key Takeaways

  • CRYPTO is the in-game currency flowing through all game actions
  • Tax Pool collects 10-20% from most actions, distributed to Nobles and Royalty
  • Thieve Pool receives 50% of mining production, distributed to Army thieves
  • Pool shares determine what percentage each player receives
  • The economy is designed to balance classes and encourage diverse play

CryptoLand’s economy is a carefully designed system where CRYPTO flows between players through pools, taxes, and theft mechanics. Understanding tokenomics helps you optimize earnings and choose the right strategy.

The CRYPTO Currency

CRYPTO is the universal currency in CryptoLand:

  • Earned by: Collecting rent, mining, governing, thieving, raiding, ruling
  • Spent on: Action costs, Marketplace purchases, minting
  • Stored in: Bank of CryptoLand
  • Taxed at: 10-20% depending on action

The Tax Pool

The Tax Pool is the central collection point for game taxes, redistributed to governing classes.

What Feeds the Tax Pool

Action Tax Rate Goes to Tax Pool
Collect Rent (Land) 10% Yes
Mining 20% Yes
Thieving 10% Yes
Various actions Varies Yes

Who Draws from Tax Pool

  • Nobles: Merchants, Bankers, Lords & Ladies via Govern action
  • Royalty: Kings and Queens via Rule action

Tax Pool Distribution Example

Let’s calculate how the Tax Pool works:

  1. Miners produce: If 6,474 Miners work, they produce ~2,497 CRYPTO daily
  2. 20% taxed: 499 CRYPTO goes to Tax Pool
  3. Nobles govern: Say 1,000 Nobles show up with total 20,000 shares
  4. Your share: If you have 100 shares (5 Bankers), that’s 0.5% of pool
  5. Your payout: 0.5% × 499 CRYPTO = ~2.5 CRYPTO from the pool

Note: This is in addition to base governing production.

Share Allocation by Noble Type

Noble Type Shares per Avatar
Merchant 25 shares
Banker 50 shares
Lords & Ladies 75 shares
Kings & Queens Highest allocation

The Thieve Pool

The Thieve Pool collects stolen CRYPTO from miners, redistributed to Army thieves.

What Feeds the Thieve Pool

  • 50% of all mining production
  • This is the “theft” that miners experience
  • More miners = larger Thieve Pool

Who Draws from Thieve Pool

  • Army avatars via the Thieve action
  • Blacksmiths can also thieve

Thieve Pool Distribution Example

  1. Miners lose: 50% of 2,497 CRYPTO = ~1,248 CRYPTO to pool
  2. Thieves arrive: Say 500 Army avatars with total 10,000 shares
  3. Your share: If you have a Knight (37.5 shares), that’s 0.375% of pool
  4. Your payout: 0.375% × 1,248 = ~4.7 CRYPTO from the pool

Share Allocation by Army Type

Army Type Shares per Avatar
Foot Soldier / Spearman 10 shares
Archer / Cavalry 15 shares
Blacksmith / King’s Guard 25 shares
Knight 37.5 shares

How the Economy Balances

Miners → Thieves → Nobles

The economic cycle creates interdependence:

  1. Miners extract CRYPTO: Raw production enters the economy
  2. Miners pay 20% tax: Feeds the Tax Pool
  3. Miners lose 50% to theft: Feeds the Thieve Pool
  4. Army thieves claim: Draw from Thieve Pool
  5. Nobles/Royalty govern: Draw from Tax Pool
  6. Everyone spends: CRYPTO circulates through Marketplace

Why This Design Works

  • Miners needed: Without miners, pools dry up
  • Classes balanced: Each class earns differently
  • Risk distributed: Miners take risk, others benefit
  • Activity rewarded: More players = more circulation

CRYPTO Flow Diagram

MINING (Gross Production)
    │
    ├── 20% → TAX POOL → Nobles & Royalty (Govern/Rule)
    │
    ├── 50% → THIEVE POOL → Army (Thieve action)
    │
    └── 30% → Miner keeps (minus costs)

LAND RENT (Gross Production)
    │
    ├── 10% → TAX POOL
    │
    └── 90% → Land owner (minus costs)

Economic Implications

For Miners

You produce the most gross CRYPTO but keep the least (30% after tax and theft). Your losses fund the entire system. Consider whether the entry cost is worth it vs Land ownership.

For Nobles

Your income depends on miner activity. More miners = bigger Tax Pool = better rewards. You’re incentivized to want a healthy mining population.

For Army

Your Thieve Pool income depends directly on mining. If miners quit, your pool shrinks. Combat rewards (raids) provide an alternative income source.

For Land Owners

You’re least affected by pool dynamics. Your rent is independent of other players. You contribute 10% to the Tax Pool but keep 90% of production.

Frequently Asked Questions

Can the pools run out of CRYPTO?
Pools are continuously replenished by ongoing game activity. As long as miners mine and players perform taxable actions, pools receive new CRYPTO. Low activity = smaller pools = smaller payouts.
Why would anyone mine if they lose 70%?
Miners lose 20% tax + 50% theft = 70% of gross. However, miners are common and cheap to acquire. Some players accept the loss for the active gameplay and Loot Box rewards. For pure efficiency, Land is better.
How do more participants affect my earnings?
More participants in pools = smaller individual shares. If 100 Nobles govern vs 1,000, each gets 10x less. However, more miners also means bigger pools. It’s a balance—optimal is high mining, low competition in your pool.
Is being a Noble better than being a Miner?
Nobles have lower risk (no theft) but depend on miner activity for Tax Pool size. Miners have direct production but lose 50% to theft. Land owners have the best risk-adjusted rewards. See our Earning Guide for full comparison.