CryptoLand’s economy is a carefully designed system where CRYPTO flows between players through pools, taxes, and theft mechanics. Understanding tokenomics helps you optimize earnings and choose the right strategy.
CRYPTO is the universal currency in CryptoLand:
The Tax Pool is the central collection point for game taxes, redistributed to governing classes.
| Action | Tax Rate | Goes to Tax Pool |
|---|---|---|
| Collect Rent (Land) | 10% | Yes |
| Mining | 20% | Yes |
| Thieving | 10% | Yes |
| Various actions | Varies | Yes |
Let’s calculate how the Tax Pool works:
Note: This is in addition to base governing production.
| Noble Type | Shares per Avatar |
|---|---|
| Merchant | 25 shares |
| Banker | 50 shares |
| Lords & Ladies | 75 shares |
| Kings & Queens | Highest allocation |
The Thieve Pool collects stolen CRYPTO from miners, redistributed to Army thieves.
| Army Type | Shares per Avatar |
|---|---|
| Foot Soldier / Spearman | 10 shares |
| Archer / Cavalry | 15 shares |
| Blacksmith / King’s Guard | 25 shares |
| Knight | 37.5 shares |
The economic cycle creates interdependence:
MINING (Gross Production)
│
├── 20% → TAX POOL → Nobles & Royalty (Govern/Rule)
│
├── 50% → THIEVE POOL → Army (Thieve action)
│
└── 30% → Miner keeps (minus costs)
LAND RENT (Gross Production)
│
├── 10% → TAX POOL
│
└── 90% → Land owner (minus costs)
You produce the most gross CRYPTO but keep the least (30% after tax and theft). Your losses fund the entire system. Consider whether the entry cost is worth it vs Land ownership.
Your income depends on miner activity. More miners = bigger Tax Pool = better rewards. You’re incentivized to want a healthy mining population.
Your Thieve Pool income depends directly on mining. If miners quit, your pool shrinks. Combat rewards (raids) provide an alternative income source.
You’re least affected by pool dynamics. Your rent is independent of other players. You contribute 10% to the Tax Pool but keep 90% of production.