Mining in CryptoLand looks attractive on paper—high production numbers, active gameplay, Loot Boxes. But the 50% theft mechanic changes everything. Let’s analyze whether mining is actually worth it.
“Foreman produces 3.0 CRYPTO daily!” Sounds great, right?
Foreman Production: 3.00 CRYPTO - Theft (50%): -1.50 CRYPTO → Goes to Thieve Pool - Tax (20%): -0.60 CRYPTO → Goes to Tax Pool - Mining Cost: -0.54 CRYPTO = Net Earnings: 0.36 CRYPTO (12% of production)
You keep 12 cents of every dollar your Miner “produces.”
| Miner | Production | After Theft/Tax/Cost | You Keep |
|---|---|---|---|
| Foreman | 3.0 CRYPTO | ~0.36 CRYPTO | 12% |
| Journeyman | 2.0 CRYPTO | ~0.16 CRYPTO | 8% |
| Apprentice | 1.5 CRYPTO | ~0.11 CRYPTO | 7% |
| Worker | 1.25 CRYPTO | ~0.085 CRYPTO | 7% |
| Digger | 1.0 CRYPTO | ~0.06 CRYPTO | 6% |
Lower-tier Miners actually keep a smaller percentage due to fixed cost ratios.
Both Foreman and Level 10 Land produce 3.0 CRYPTO daily:
| Factor | Foreman | Level 10 Land |
|---|---|---|
| Gross Production | 3.0 | 3.0 |
| Theft (50%) | -1.5 | 0 |
| Tax | -0.6 (20%) | -0.3 (10%) |
| Action Cost | -0.54 | -0.30 |
| Net | 0.36 | 2.4 |
| Loot Boxes | Yes | No |
Level 10 Land nets 6.7× more CRYPTO than a Foreman with identical production.
The 50% theft isn’t a bug—it’s intentional game design:
The ONLY reason to mine despite 50% theft: Miner Loot Boxes.
If you want pool income without mining losses:
For CRYPTO Earnings: No. Land and Nobles are far more efficient.
For Loot Box Access: Yes, if exclusive items matter to you.
For Beginners: No. Start with Land, add Miners later if desired.
For Diversification: Maybe. 1-2 Miners alongside Land can make sense.